AI video
AI films for brands and storytelling: generated, graded, titled and checked.
Showreel · One character, four films
A 40-second showreel cut from four AI films with one character: a UGC ad, a forest campaign film, a travel reel and a fashion reel. It opens on her face built from about 470 small frames of herself, then shows what AI video roles ask for most: the same face in every shot, new light without losing her, camera moves, and UGC in her own voice. Personal project.
Campaign video
Nature-style campaign film for the same moss spray: 14 seconds in a forest, where the girl turns into moss. Each shot has its own camera move: a slow push-in as she peeks over a mossy log, a handheld chase through the ferns, a macro track along a moss-covered arm, a rack focus from the moss figure to the can. The same character, can and logo as in the advertising video. Concept, AI direction and edit: Anna Gorodetskaya. Personal project.
Making of · Campaign video
How the GLOWMOSS forest film was built from two Seedance takes: logo, can, box and character, a ten-shot storyboard, what was kept and what was cut from each take, the colour grade carried over from the first film, then the finished film in full. The character, can and logo stay the same across both takes.
Advertising video
UGC ad for a fictional moss body spray: one girl, one can, a room by day that turns into a cosy forest. The character stays the same from the first shot to the last. Concept, AI direction and grade: Anna Gorodetskaya. Personal project.
Making of · Advertising video
How the GLOWMOSS film was built: logo, can, box, character, room, storyboard and colour grade, then the finished film in full. The character sheet keeps her face the same in every shot.
Travel UGC · One morning in Marrakech
UGC-style travel reel with one AI character: a hot-air balloon at sunrise, a walk through the medina, back to the riad. Her face and hair stay the same in the sky, in the street and in the room. Live sound from the takes, English captions. Personal project.
Fashion UGC · Outfit change
Outfit-of-the-day reel: the same AI character in a new look each day, filmed as mirror selfies. Face, hair and body stay the same, only the clothes change. Fast cuts, warm film grade, her own line for each day. Personal project.
Costume reconstruction · Part 2
The same family's dress a generation after the Mellah was built.
Costume reconstruction · Part 3
European fashion enters some merchant homes.
Costume reconstruction
Covered hair set a married woman apart from an unmarried one.
Motion graphics
Kinetic type for social feeds: the words carry the message and move on the beat.
Article announcement
Announcement for an article on why AI images look alike: three models, one prompt, 700 image chains — then four questions to ask before you commission an AI shot.
Event announcement
Open call for the festival's second edition: four coloured dots from the poster bounce through the words, in time with the track.
Newsletter promo
Promo for the studio's newsletter: each word behaves like its article — it ices over, turns into dragons, gets typed and redacted, keyed out of green screen, blown up twice.
Product launch
Announcement reel for a guide for festival and conference communication teams.
Destination reel
One town, three names in three scripts: Essaouira, Mogador, מוגדור, الصويرة.
Explainer video
What was the Mellah of Essaouira? A search question answered over reconstructed street scenes.
Explainer video
Why coffeeshops are tolerated when cannabis was never legalised in Amsterdam.
Event countdown
Countdown post for an interdisciplinary festival in Berlin.
Editorial explainer
Explainer on the legal side of AI production, for the studio's publication The Pipeline.
Vector animation
Drawn motifs that move: hatching, ornaments and lines built as vectors.
Brand symbol animation
The leaf is drawn only in hatching; the camera moves through it.
Tour promo
Gold vector ornaments turn behind the type.
Event line-up
Closing post: the festival line-up appears line by line.
Interactive layout
Pages that respond to the reader: scroll, drag and click.

Branded game
A catch game built on the site's alchemy objects: four stages of the Great Work, a score in grains of gold, three fires.
Portfolio website
This portfolio: objects, cards and case pages move with the scroll; every project comes from one database.
Website micro-interactions
Alchemical objects on each page turn, sway or glow when you click them.























